Characters for Games & Animation
We can design you a charming character or build one from existing concept.
From High Resolution models for film and animation, to optimized game-ready lowpoly meshes with normal maps and PBR shading.
Personalized to your constraints and needs:
2. Modeling Process
Sculpting and Retopolization
We start by sculpting a digital maquette in ZBrush. This allows for quick changes. We need to further optimize it so it can be used for animation or games. these steps are:
- Retopo – Optimizing the sculpted mesh into a clean mode
- UVW Unwrap – Laying out the model’s surface on 2d plane
- Normal Map Baking – Saving the high resolution details of the original sculpt onto a normal map texture
- Textures and Materials – Authoring different materials to the mesh like sub surface scattering materials for the skin
Skinning Rigging and Animation
In this step we create a skeleton that the mesh will be binded too. This skeleton will need controls that can manipulated to create a wide variety of animations
Game Ready for Unreal and Unity
If you want to have a character specifically to be used in a game engine for Virtual Reality, we will package all necessary assets so that they can easily imported into Unreal or Unity. This includes making custom materials using the unreal editor or the unity amplify plugin.
Real time character rendered in Unreal Engine
Lowpoly characters for mobile